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Chrono Trigger's Design Secrets

June 26th 2012 http://www.gamasutra.com/view/feature/172993/c...

Gamasutra has a great piece about the design legacy of Chrono Trigger:

Within the dungeons in the game, the developers imposed linear structure through enemy encounters while giving players a great sense of freedom. This was done through the developers' choice to set up unique, handcrafted enemy encounters, which were attached to visible — and often avoidable — enemy avatars inside the dungeon.

Chrono Trigger’s non-random enemy encounters were a gameplay anomaly when compared to contemporary games. No longer were you penalized for exploring the game. Instead you were encouraged to find alternative paths within linear story-arcs.